Here you will find samples of my work
Games
I Herd Ya
(2007)
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Awards:
Grand Prize Winner - Shockwave.com Game Design Challenge (2007)
Role: Producer
- Designed game play
- Designed and built levels
- Managed asset list
- Created and assembled sound effects
Team Size: 3
NSMMOG
(2007)
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Requires an opponent playing over a network.
Role: Programmer
- Prioritized features
- Created art assets
- Programmed heads-up display
- Programmed characters and abilities
- Ported code to the XBox
Team Size: 2
X-Babies
(2005)
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Requires: Microsoft DirectX® End-User Runtime
Role: Programmer
- Prioritized features
- Animated sprites
- Designed level progression
- Programmed sound system
- Programmed attacks
- Designed abilities
Team Size: 3
Levels
Assault
(2008)
Built in the Gears of War (for PC) Level Editor
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Download Level (unpublished version)
Role: Designer
- Built level in editor
- Setup cover nodes
- Created all kismet events
- Exported and imported art assets
Team Size: 4